Starting Another Activity
After completing the previous lesson, you have an app that shows an activity (a single screen) with a text field and a button. In this lesson, you’ll add some code to
Main
Activity
that starts a new activity when the user clicks the Send button.Respond to the Send Button
To respond to the button's on-click event, open the
activity_main.xml
layout file and add the android:onClick
attribute to the
element:
The
android:onClick
attribute’s value, "sendMessage"
, is the name of a method in your activity that the system calls when the user clicks the button.
Open the
MainActivity
class (located in the project's src/
directory) and add the corresponding method:/** Called when the user clicks the Send button */ public void sendMessage(View view) { // Do something in response to button }
This requires that you import the
View
class:import android.view.View;
Tip: In Eclipse, press Ctrl + Shift + O to import missing classes (Cmd + Shift + O on Mac).
In order for the system to match this method to the method name given to
android:onClick
, the signature must be exactly as shown. Specifically, the method must:- Be public
- Have a void return value
- Have a
View
as the only parameter (this will be theView
that was clicked)
Next, you’ll fill in this method to read the contents of the text field and deliver that text to another activity.
Build an Intent
An
Intent
is an object that provides runtime binding between separate components (such as two activities). The Intent
represents an app’s "intent to do something." You can use intents for a wide variety of tasks, but most often they’re used to start another activity.
Inside the
sendMessage()
method, create an Intent
to start an activity called DisplayMessageActivity
:Intent intent = new Intent(this, DisplayMessageActivity.class);
The constructor used here takes two parameters:
- A
Context
as its first parameter (this
is used because theActivity
class is a subclass ofContext
) - The
Class
of the app component to which the system should deliver theIntent
(in this case, the activity that should be started) - Note: The reference to
DisplayMessageActivity
will raise an error if you’re using an IDE such as Eclipse because the class doesn’t exist yet. Ignore the error for now; you’ll create the class soon.
An intent not only allows you to start another activity, but it can carry a bundle of data to the activity as well. Inside the
sendMessage()
method, use findViewById()
to get theEditText
element and add its text value to the intent:Intent intent = new Intent(this, DisplayMessageActivity.class); EditText editText = (EditText) findViewById(R.id.edit_message); String message = editText.getText().toString(); intent.putExtra(EXTRA_MESSAGE, message);
Note: You now need import statements for
android.content.Intent
and android.widget.EditText
. You'll define the EXTRA_MESSAGE
constant in a moment.
An
Intent
can carry a collection of various data types as key-value pairs called extras. The putExtra()
method takes the key name in the first parameter and the value in the second parameter.
In order for the next activity to query the extra data, you should define the key for your intent's extra using a public constant. So add the
EXTRA_MESSAGE
definition to the top of the MainActivity
class:public class MainActivity extends Activity { public final static String EXTRA_MESSAGE = "com.example.myfirstapp.MESSAGE"; ... }
It's generally a good practice to define keys for intent extras using your app's package name as a prefix. This ensures they are unique, in case your app interacts with other apps.
Start the Second Activity
To start an activity, call
startActivity()
and pass it your Intent
. The system receives this call and starts an instance of the Activity
specified by the Intent
.
With this new code, the complete
sendMessage()
method that's invoked by the Send button now looks like this:/** Called when the user clicks the Send button */ public void sendMessage(View view) { Intent intent = new Intent(this, DisplayMessageActivity.class); EditText editText = (EditText) findViewById(R.id.edit_message); String message = editText.getText().toString(); intent.putExtra(EXTRA_MESSAGE, message); startActivity(intent); }
Now you need to create the
DisplayMessageActivity
class in order for this to work.Sending an intent to other apps
The intent created in this lesson is what's considered an explicit intent, because the
Intent
specifies the exact app component to which the intent should be given. However, intents can also be implicit, in which case the Intent
does not specify the desired component, but allows any app installed on the device to respond to the intent as long as it satisfies the meta-data specifications for the action that's specified in various Intent
parameters. For more information, see the class about Interacting with Other Apps.Create the Second Activity
To create a new activity using Eclipse:
- Click New in the toolbar.
- In the window that appears, open theAndroid folder and select Android Activity. Click Next.
- Select BlankActivity and click Next.
- Fill in the activity details:
- Project: MyFirstApp
- Activity Name: DisplayMessageActivity
- Layout Name: activity_display_message
- Title: My Message
- Hierarchial Parent: com.example.myfirstapp.MainActivity
- Navigation Type: None
Click Finish.
If you're using a different IDE or the command line tools, create a new file named
DisplayMessageActivity.java
in the project's src/
directory, next to the original MainActivity.java
file.
Open the
DisplayMessageActivity.java
file. If you used Eclipse to create this activity:- The class already includes an implementation of the required
onCreate()
method. - There's also an implementation of the
onCreateOptionsMenu()
method, but you won't need it for this app so you can remove it. - There's also an implementation of
onOptionsItemSelected()
which handles the behavior for the action bar's Up behavior. Keep this one the way it is.
Because the
ActionBar
APIs are available only on HONEYCOMB
(API level 11) and higher, you must add a condition around the getActionBar()
method to check the current platform version. Additionally, you must add the @SuppressLint("NewApi")
tag to the onCreate()
method to avoid lint errors.
The
DisplayMessageActivity
class should now look like this:public class DisplayMessageActivity extends Activity { @SuppressLint("NewApi") @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_display_message); // Make sure we're running on Honeycomb or higher to use ActionBar APIs if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { // Show the Up button in the action bar. getActionBar().setDisplayHomeAsUpEnabled(true); } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } }
If you used an IDE other than Eclipse, update your
DisplayMessageActivity
class with the above code.
All subclasses of
Activity
must implement the onCreate()
method. The system calls this when creating a new instance of the activity. This method is where you must define the activity layout with thesetContentView()
method and is where you should perform initial setup for the activity components.
Note: If you are using an IDE other than Eclipse, your project does not contain the
activity_display_message
layout that's requested by setContentView()
. That's OK because you will update this method later and won't be using that layout.Add the title string
If you used Eclipse, you can skip to the next section, because the template provides the title string for the new activity.
If you're using an IDE other than Eclipse, add the new activity's title to the
strings.xml
file:... name="title_activity_display_message">My Message
Add it to the manifest
When you use the Eclipse tools to create the activity, it creates a default entry. If you're using a different IDE, you need to add the manifest entry yourself. It should look like this:
... >
...
android:name="com.example.myfirstapp.DisplayMessageActivity"
android:label="@string/title_activity_display_message"
android:parentActivityName="com.example.myfirstapp.MainActivity" >
android:name="android.support.PARENT_ACTIVITY"
android:value="com.example.myfirstapp.MainActivity" />
The
android:parentActivityName
attribute declares the name of this activity's parent activity within the app's logical hierarchy. The system uses this value to implement default navigation behaviors, such as Up navigation on Android 4.1 (API level 16) and higher. You can provide the same navigation behaviors for older versions of Android by using the Support Library and adding the
element as shown here.
Note: Your Android SDK should already include the latest Android Support Library. It's included with the ADT Bundle but if you're using a different IDE, you should have installed it during the Adding Platforms and Packages step. When using the templates in Eclipse, the Support Library is automatically added to your app project (you can see the library's JAR file listed under Android Dependencies). If you're not using Eclipse, you need to manually add the library to your project—follow the guide for setting up the Support Library then return here.
If you're developing with Eclipse, you can run the app now, but not much happens. Clicking the Send button starts the second activity but it uses a default "Hello world" layout provided by the template. You'll soon update the activity to instead display a custom text view, so if you're using a different IDE, don't worry that the app won't yet compile.
Receive the Intent
Every
Activity
is invoked by an Intent
, regardless of how the user navigated there. You can get the Intent
that started your activity by calling getIntent()
and retrieve the data contained within it.
In the
DisplayMessageActivity
class’s onCreate()
method, get the intent and extract the message delivered by MainActivity
:Intent intent = getIntent(); String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);
Display the Message
To show the message on the screen, create a
TextView
widget and set the text using setText()
. Then add theTextView
as the root view of the activity’s layout by passing it to setContentView()
.
The complete
onCreate()
method for DisplayMessageActivity
now looks like this:@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Get the message from the intent Intent intent = getIntent(); String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE); // Create the text view TextView textView = new TextView(this); textView.setTextSize(40); textView.setText(message); // Set the text view as the activity layout setContentView(textView); }
You can now run the app. When it opens, type a message in the text field, click Send, and the message appears on the second activity.
That's it, you've built your first Android app!
To learn more, follow the link below to the next class.