Managing the Activity Lifecycle
As a user navigates through, out of, and back to your app, the
Activity
instances in your app transition between different states in their lifecycle. For instance, when your activity starts for the first time, it comes to the foreground of the system and receives user focus. During this process, the Android system calls a series of lifecycle methods on the activity in which you set up the user interface and other components. If the user performs an action that starts another activity or switches to another app, the system calls another set of lifecycle methods on your activity as it moves into the background (where the activity is no longer visible, but the instance and its state remains intact).
Within the lifecycle callback methods, you can declare how your activity behaves when the user leaves and re-enters the activity. For example, if you're building a streaming video player, you might pause the video and terminate the network connection when the user switches to another app. When the user returns, you can reconnect to the network and allow the user to resume the video from the same spot.
This class explains important lifecycle callback methods that each
Activity
instance receives and how you can use them so your activity does what the user expects and does not consume system resources when your activity doesn't need them.Starting an Activity:
Unlike other programming paradigms in which apps are launched with a
main()
method, the Android system initiates code in an Activity
instance by invoking specific callback methods that correspond to specific stages of its lifecycle. There is a sequence of callback methods that start up an activity and a sequence of callback methods that tear down an activity.
This lesson provides an overview of the most important lifecycle methods and shows you how to handle the first lifecycle callback that creates a new instance of your activity.
Understand the Lifecycle Callbacks:
During the life of an activity, the system calls a core set of lifecycle methods in a sequence similar to a step pyramid. That is, each stage of the activity lifecycle is a separate step on the pyramid. As the system creates a new activity instance, each callback method moves the activity state one step toward the top. The top of the pyramid is the point at which the activity is running in the foreground and the user can interact with it.
As the user begins to leave the activity, the system calls other methods that move the activity state back down the pyramid in order to dismantle the activity. In some cases, the activity will move only part way down the pyramid and wait (such as when the user switches to another app), from which point the activity can move back to the top (if the user returns to the activity) and resume where the user left off.
Depending on the complexity of your activity, you probably don't need to implement all the lifecycle methods. However, it's important that you understand each one and implement those that ensure your app behaves the way users expect. Implementing your activity lifecycle methods properly ensures your app behaves well in several ways, including that it:
- Does not crash if the user receives a phone call or switches to another app while using your app.
- Does not consume valuable system resources when the user is not actively using it.
- Does not lose the user's progress if they leave your app and return to it at a later time.
- Does not crash or lose the user's progress when the screen rotates between landscape and portrait orientation.
As you'll learn in the following lessons, there are several situations in which an activity transitions between different states that are illustrated in figure 1. However, only three of these states can be static. That is, the activity can exist in one of only three states for an extended period of time:
- Resumed
- In this state, the activity is in the foreground and the user can interact with it. (Also sometimes referred to as the "running" state.)
- Paused
- In this state, the activity is partially obscured by another activity—the other activity that's in the foreground is semi-transparent or doesn't cover the entire screen. The paused activity does not receive user input and cannot execute any code.
- Stopped
- In this state, the activity is completely hidden and not visible to the user; it is considered to be in the background. While stopped, the activity instance and all its state information such as member variables is retained, but it cannot execute any code.
The other states (Created and Started) are transient and the system quickly moves from them to the next state by calling the next lifecycle callback method. That is, after the system calls
onCreate()
, it quickly callsonStart()
, which is quickly followed by onResume()
.
That's it for the basic activity lifecycle. Now you'll start learning about some of the specific lifecycle behaviors.
Specify Your App's Launcher Activity
When the user selects your app icon from the Home screen, the system calls the
onCreate()
method for theActivity
in your app that you've declared to be the "launcher" (or "main") activity. This is the activity that serves as the main entry point to your app's user interface.
You can define which activity to use as the main activity in the Android manifest file,
AndroidManifest.xml
, which is at the root of your project directory.
The main activity for your app must be declared in the manifest with an
that includes the MAIN
action and LAUNCHER
category. For example: android:name=".MainActivity" android:label="@string/app_name">
android:name="android.intent.action.MAIN" />
android:name="android.intent.category.LAUNCHER" />
Note: When you create a new Android project with the Android SDK tools, the default project files include an
Activity
class that's declared in the manifest with this filter.
If either the
MAIN
action or LAUNCHER
category are not declared for one of your activities, then your app icon will not appear in the Home screen's list of apps.Create a New Instance
Most apps include several different activities that allow the user to perform different actions. Whether an activity is the main activity that's created when the user clicks your app icon or a different activity that your app starts in response to a user action, the system creates every new instance of
Activity
by calling itsonCreate()
method.
You must implement the
onCreate()
method to perform basic application startup logic that should happen only once for the entire life of the activity. For example, your implementation of onCreate()
should define the user interface and possibly instantiate some class-scope variables.
For example, the following example of the
onCreate()
method shows some code that performs some fundamental setup for the activity, such as declaring the user interface (defined in an XML layout file), defining member variables, and configuring some of the UI.TextView mTextView; // Member variable for text view in the layout
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set the user interface layout for this Activity
// The layout file is defined in the project res/layout/main_activity.xml file
setContentView(R.layout.main_activity);
// Initialize member TextView so we can manipulate it later
mTextView = (TextView) findViewById(R.id.text_message);
// Make sure we're running on Honeycomb or higher to use ActionBar APIs
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
// For the main activity, make sure the app icon in the action bar
// does not behave as a button
ActionBar actionBar = getActionBar();
actionBar.setHomeButtonEnabled(false);
}
}
Caution: Using the
SDK_INT
to prevent older systems from executing new APIs works in this way on Android 2.0 (API level 5) and higher only. Older versions will encounter a runtime exception.
Once the
onCreate()
finishes execution, the system calls the onStart()
and onResume()
methods in quick succession. Your activity never resides in the Created or Started states. Technically, the activity becomes visible to the user when onStart()
is called, but onResume()
quickly follows and the activity remains in the Resumed state until something occurs to change that, such as when a phone call is received, the user navigates to another activity, or the device screen turns off.
In the other lessons that follow, you'll see how the other start up methods,
onStart()
and onResume()
, are useful during your activity's lifecycle when used to resume the activity from the Paused or Stopped states.
Note: The
onCreate()
method includes a parameter called savedInstanceState
that's discussed in the latter lesson about Recreating an Activity.Destroy the Activity
While the activity's first lifecycle callback is
onCreate()
, its very last callback is onDestroy()
. The system calls this method on your activity as the final signal that your activity instance is being completely removed from the system memory.
Most apps don't need to implement this method because local class references are destroyed with the activity and your activity should perform most cleanup during
onPause()
and onStop()
. However, if your activity includes background threads that you created during onCreate()
or other long-running resources that could potentially leak memory if not properly closed, you should kill them during onDestroy()
.@Override
public void onDestroy() {
super.onDestroy(); // Always call the superclass
// Stop method tracing that the activity started during onCreate()
android.os.Debug.stopMethodTracing();
}
Note: The system calls
onDestroy()
after it has already called onPause()
and onStop()
in all situations except one: when you call finish()
from within the onCreate()
method. In some cases, such as when your activity operates as a temporary decision maker to launch another activity, you might call finish()
from within onCreate()
to destroy the activity. In this case, the system immediately calls onDestroy()
without calling any of the other lifecycle methods.